1 using System;
2 using
System.Collections.Generic;
3 using
System.Linq;
4 using
System.Text;
5
6 using
UnityEditor;
7 using
UnityEngine;
8
9 namespace
Tiled2Unity
10 {
11     
// Handled a texture being imported
12     
partial class ImportTiled2Unity
13     {
14         
public void TextureImported(string texturePath)
15         {
16             
// This is fixup method due to materials and textures, under some conditions, being imported out of order
17             Texture2D texture2d = AssetDatabase.LoadAssetAtPath(texturePath,
typeof(Texture2D)) as Texture2D;
18             Material material = AssetDatabase.LoadAssetAtPath(ImportUtils.GetMaterialPath(texturePath),
typeof(Material)) as Material;
19             material.SetTexture(
"_MainTex", texture2d);
20         }
21     }
22 }


Handled a texture being imported

This is fixup method due to materials and textures, under some conditions, being imported out of order




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